3DS MAX & Lightscape Rendering Advanced Techniques for Texture and Light Effects (Computer Design Practical Performance)

Author: Gao You, Editor-in-Chief, KEG Studio; Lin Ying, et al.
Publisher:
Publish Date: 2004-06-01
Features: In today's highly developed science and technology, the application of computers has permeated all areas of society. Using computers for design, creation, online communication, and creating personal web pages to promote oneself has become a social trend. Learning to use computers for graphic and image design has also become a consensus among the knowledgeable. Those in the graphic and image design industry with certain experience and expertise are very clear that to complete a design project, relying on a single software is not sufficient. Instead, multiple software applications need to work together, fully leveraging the strengths of each to accomplish the task.
The features of this series of books are to comprehensively describe the various software used in design practice, focusing on practical applications to explain their functional advantages and operational techniques. With the main line of teaching practical techniques and production examples of various graphic and image design creations, it starts from the creative concept of design, interweaving the relevant commands and tools of the software used, as well as the related design and operational processes. This organically integrates theory and examples, enabling readers to improve their practical skills and theoretical knowledge simultaneously.
This book systematically and comprehensively explains the advantages of two software applications—3ds Max and Lightscape—as well as how to organically combine them in the process of creating renderings, complementing each other and leveraging their respective strengths. To cater to the needs of different readers, the book begins with basic concepts and provides detailed explanations from the simple implementation of material effects to the special handling of lighting effects. During the explanation, it incorporates the creation of effects for both large and small space designs, allowing readers to become familiar with and master the entire process of creating renderings using 3ds Max and Lightscape.
In the production process, we strive for novelty and clarity, adopting a visually rich and easy-to-understand approach to thoroughly and deeply explain the methods and techniques of creating renderings with 3ds Max and Lightscape. From modeling, materials, and rendering output, the book provides detailed explanations, combining the creation of renderings for living rooms, bedrooms, hallways, and other spaces to help readers grasp the essence of the process.

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