3ds max 7 Wow!Book: Modeling (with CD-ROM)

Author: Zhang Jian
Publisher:
Publish Date: 2005-08-01
Features: This book uses a large number of examples to introduce the powerful modeling functions of 3ds Max 7. The book is divided into 9 chapters. The first 3 chapters mainly introduce the basic knowledge of 3ds Max, covering its fundamental functions in a brief manner. Starting from Chapter 4, it formally introduces important modeling modifiers and provides several simple examples to illustrate the special functions of Edit Mesh. Chapter 5, Edit Poly, is a key part of the book, using multiple examples to demonstrate the important functions of this modifier. It covers basic character modeling as well as complex fantasy character modeling. Chapter 6 introduces the basic functions of Edit Patch and uses a simple example to explain several commonly used tools in the modifier. Chapters 7 and 8 mainly introduce some special modeling methods in 3ds Max 7. Chapter 9 further demonstrates the powerful functions of Edit Poly using a more comprehensive example, which also serves as a summary of the book. It specifically involves wiring techniques, the relationship between form structure and modification tools, and the flexible use of new tools. This book is suitable for intermediate and advanced users, and it is also an excellent resource for CG enthusiasts to improve their creative expression. It has a high artistic standard and commercial practical value. This book uses a large number of examples to introduce the powerful modeling functions of 3ds Max 7, and the book is divided into 9 chapters. The first 3 chapters mainly introduce the basic knowledge of 3ds Max, covering its fundamental functions in a brief manner. Starting from Chapter 4, it formally introduces important modeling modifiers and provides several simple examples to illustrate the special functions of Edit Mesh. Chapter 5, Edit Poly, is a key part of the book, using multiple examples to demonstrate the important functions of this modifier. It covers basic character modeling as well as complex fantasy character modeling. Chapter 6 introduces the basic functions of Edit Patch and uses a simple example to explain several commonly used tools in the modifier. Chapters 7 and 8 mainly introduce some special modeling methods in 3ds Max 7. Chapter 9 further demonstrates the powerful functions of Edit Poly using a more comprehensive example, which also serves as a summary of the book. It specifically involves wiring techniques, the relationship between form structure and modification tools, and the flexible use of new tools. This book is suitable for intermediate and advanced users, and it is also an excellent resource for CG enthusiasts to improve their creative expression. It has a high artistic standard and commercial practical value.

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