Author: (USA) Adams, (USA) Ramonci
Publisher:
Publish Date: 2005-08-01
Features: This book serves as a bridge to advanced programming, without covering beginner content. It starts directly from practical applications to explain core theories and programming! This means time is not wasted on basic concepts, such as initializing Direct3D or handling Windows message processing. So, you need some prior knowledge of Direct3D. Ah-ha! Don’t think of giving up right away. The "basic knowledge" I refer to is very fundamental, like initializing Direct3D, using materials and textures, and manipulating vertex buffers. If you already know these, then you are definitely ready to learn from this book.
Advanced DirectX Animation (Includes CD-ROM)
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