Author:
Publisher:
Publish Date:2004-07-01
Features: Based on the absorption of new technologies in game programming at home and abroad, combined with the author's many years of programming experience and insights, this book introduces the essential knowledge of C++, Windows programming, DirectDraw programming, embedded assembly, DirectX Audio, DirectX Graphics, DirectInput, Winsock, and other basic concepts in a step-by-step manner. It elaborates on various advanced game programming techniques and common data structures and algorithms. Additionally, to help readers better understand the content of this book and save programming time, it provides game examples for reference. The final chapter offers source code and analysis of a game demo with similar graphics quality to DOOM3 (see the accompanying CD). The book is concise, easy to understand, and features fresh, comprehensive, and in-depth explanations. The examples are vivid and highly practical, ensuring that readers will be able to create their own favorite games after reading it. This book is suitable for middle and high school students with some programming foundation, game enthusiasts, game programmers, and other readers.
Computer games self-programmed ( 1)
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