Author: Su Yu
Publisher: Beijing Kehai Electronics Press
Publish Date: 2003-06-01
Features: Provides an in-depth analysis of the implementation principles of game programming and strives to create personalized online game spaces. This book is aimed at game programmers, focusing on how to use Visual C++ and UML for modeling and programming card game online networks. Through numerous program code examples, it analyzes Socket communication program design, multi-threaded program design, server-side thread pool models, game client framework program construction, server-side database processing, message handling, and how to use Rational Rose tools for dividing online game user cases and designing UML class diagrams. This enables readers to draw inspiration from the book to independently design personalized online game programs. The book is suitable for software engineers, network programmers, university students majoring in computer software and network, as well as programmers engaged in online game development.
Visual C++ Network Game Modeling and Implementation (Includes Disc)
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