Introduction to Computer Generated Forces

Author: Guo Qisheng, Yang Ligong, Yang Ruiping
Publisher:
Publish Date: 2006-10-01
Features: This book aims to comprehensively and systematically elaborate on the relevant concepts, key technologies, and simulation applications of "Computer Generated Forces" (CGF). "Relevant concepts" refer to various definitions, descriptions, and other technical terms related to CGF. Key technologies are the technical challenges that need to be addressed in CGF modeling and simulation applications, such as architecture and battlefield environment database design. Simulation applications focus on the application of various key technologies of CGF in simulation systems. The book consists of 13 chapters, covering topics such as CGF architecture, CGF operator systems, battlefield environment databases suitable for CGF, physical performance simulation of CGF, AI technology in CGF, human behavior modeling in CGF, human behavior model development in CGF, aggregated CGF, aggregation/dissociation, multi-resolution modeling in CGF, verification and validation of CGF models, and case studies of CGF simulation applications. This book can serve as a reference for researchers and developers engaged in simulation theory research and application development, as well as a teaching material for students and faculty in simulation-related fields at universities.

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