1681(KH)D5 Character Animator's Handbook: Advanced Techniques for 3DS MAX Bone Animation

Author: Wang Jun / Wang Chen
Publisher:
Publish Date: 2006-07-01
Features: This tutorial comprehensively introduces the theory, application techniques, and practical operations of character bone animation and movement principles in 3dsmax. The main content includes detailed explanations of the bone system, human movement principles and animation production applications, an introduction to motion capture, quadruped animal animation production, and avian bone animation production, among other professional character animation knowledge. It is accompanied by a large-capacity video teaching component, forming a complete teaching system for character animation and movement principles, showcasing the perfect integration of traditional movement theory and practical animation production. This tutorial is designed for a broad audience of 3dsmax animation production enthusiasts and will also greatly benefit advanced users in their progress. It serves as a professional reference book for 3dsmax character bone and movement principle studies for professional 3D production personnel, as well as faculty and students from relevant academic institutions.

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