Author: Han Bo
Publisher:
Publish Date: 2004-08-01
Features: This book provides a detailed explanation of the powerful functions of 3DS MAX 6 and explains each command through examples. The book is divided into twelve chapters. Chapter 1 introduces the working interface and basic operations of 3DS MAX 6; Chapter 2 covers the workflow; Chapter 3 introduces the construction of basic models; Chapter 4 covers editing modifiers; Chapters 5 to 7 respectively introduce mesh, patch, NURBS, and extrusion modeling; Chapters 8 to 10 respectively introduce materials, lighting, cameras, and animation; Chapter 11 is about environmental effects; and Chapter 12 is about rendering and post-processing.
3ds Max 6 Animation: Beginner to Advanced Tutorial
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