Author: He Qingfang
Publisher:
Publish Date: 2006-01-01
Features: This book systematically introduces computer graphics algorithms and principles, utilizing the Visual C++ development environment to write corresponding applications, effectively combining computer graphics theory with practical computer drawing. The book consists of 10 chapters, including the generation of basic graphics, two-dimensional graphics, graphics interaction techniques, simple CAD drawing system development examples, three-dimensional graphics, curves and surfaces, geometric modeling, hidden surface removal techniques, rendering techniques for realistic graphics, and computer animation. This book can serve as a textbook for theoretical courses on computer graphics in colleges and universities, an instructional manual for computer laboratory sessions, or a reference book for engineering professionals self-studying computer graphics and Visual C++. It can also be used as a teaching reference for computer graphics instructors and as material for course design.
Computer Graphics Principles and Algorithms Tutorial (VISUAL C++ Version)
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