Author: (USA) Laszlo
Translator: Yang Xiumei et al. (United States)
Publisher:
Publish Date: 2002-07-01
Features: The philosophy and methodology of Object-Oriented Programming (OOP) are becoming increasingly important in modern software design. This book enables readers to understand and master OOP techniques from the perspective of software engineering and apply them to solve practical problems. The book illustrates key concepts and design methods of OOP using numerous Java programs (most of which are two-dimensional computer graphics programs). It begins by explaining object models, process abstraction, and data abstraction in OOP, then introduces inheritance and composition, and finally discusses design patterns and application frameworks. The book also uses the Unified Modeling Language (UML) to describe certain design concepts, allowing readers to recognize and understand the problems they need to solve at a higher level of analysis and design. Additionally, the book includes a wealth of exercises, posing questions related to each section to help readers further reinforce the theories and methods they have learned. This book can serve as a teaching reference for undergraduate computer science students and is also an excellent guide for a broad range of software developers and designers involved in OOP.
Object-Oriented Programming: Examples of Graphical Applications
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