Author: Four Dimension Technology
Publisher:
Publish Date: Not Available
Features: This book is an introduction to game development using Visual C++, which helps readers quickly master the game development environment, process, key production techniques, and related algorithms. The book primarily covers topics such as game architecture design, 2D game development, online game development, 3D game development, game design, and common algorithms for graphics and images. The main examples included in the book are Adventure Slaughterhouse, Invaders, Racing, Online Gomoku, Online Billiards, Battle of Tanks and Donuts4 (Donuts4), among others, providing comprehensive and rich content. The accompanying CD-ROM provides complete source code for each example, enabling readers to learn by example and develop their own game projects. This book is suitable for game development enthusiasts with a basic understanding of C/C++ programming, and it also holds significant reference value for experienced game developers.
Okay, here is the translation following your instructions: VISUAL C++ Game Development Technology and Examples
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