Author: Pan Yunhe
Publisher:
Publish Date: 2003-12-01
Features: This book is a revised version of the January 2001 edition. The content of the first edition includes fundamental knowledge of computer graphics, major algorithms, and applications, as well as the introduction of applied systems and common graphics standards in graphics. It also provides examples of CAD systems used in the industry. This allows readers to not only grasp the basic theoretical knowledge but also master practical application methods and system structures. The revised edition adds chapters on curves and surfaces, computer animation methods, and common software, as well as scientific computing visualization to the first edition. Additionally, the content of chapters on modeling and photorealistic rendering has been adjusted, with the inclusion of topics such as model decomposition, particle systems, and shadow generation. On this basis, the book also introduces the application of graphics in the digitalization of cultural relics in the chapter "Applications of Computer Graphics," enabling readers to understand the development of new technologies. In addition to the adjustments in content, the new revised edition will also improve in form. In addition to providing application system demonstrations and learning versions on CDs, we will also build a corresponding website to offer PPT lecture notes aligned with the textbook content. This will enhance the graphical and visual elements that cannot be fully expressed in the printed textbook, thereby achieving better teaching effects. This book is a distinctive textbook that combines theoretical learning and practical application. It can serve as a teaching material for undergraduate and graduate students majoring in computer science and related fields in higher education institutions, as well as a reference for scientific research and engineering professionals.
Computer Graphics -- Principles, Methods, and Applications (Revised Edition)
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