Beginner Level - Rapid Go (Chinese)

Author: Huang Yan
Publisher:
Publish Date: 2006-07-01
Features: The author has spent 1 year and 6 months writing the "Rapid Learning Go" series, from the beginner's guide to the intermediate series. Throughout this period, there have been few books published on Go techniques that cover the entire spectrum from beginner to advanced levels, from basic theories to advanced theories, forming a systematic structure. Moreover, educational materials for general students have not been organized to present consistent theories. As a result, due to the lack of systematic textbooks on basic theories, the fundamental concepts become increasingly vague and difficult to understand as one advances to intermediate and advanced levels, making it harder to find the correct solutions to more complex problems. Students who have studied Go in a classroom for a full year should have learned basic knowledge such as the cultivation of calculation skills, understanding the fundamentals of position and play, but few existing textbooks meet this requirement. Regardless of the difficulty of dying and killing problems, the basic concepts and key points for solving them are not well-organized. In the beginner's guide, I have included content to strengthen calculation skills through close-range battles and dying and killing exercises, while also compiling questions that cover the basic concepts of play and position. Additionally, I have explained the concepts and differentiation methods of "large plays" and "small plays" typically studied at the intermediate level. Each section is organized around mastering the fundamental key points for problem-solving, so after studying, it will be easier to tackle more challenging problems.

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