Basic - Fast Go (Part 2)

Author: Huang Yan
Publisher:
Publish Date: 2006-07-01
Features: For beginners in Go, the most frustrating thing is not knowing how to play when a problem arises on the board. Although everyone understands that playing Go should involve thinking and calculation, in practice, when faced with a specific situation, it is difficult to distinguish whether the moves made are good or bad. When encountering familiar shapes or patterns, they may appear very confident; but when faced with unfamiliar shapes, they show a sense of being lost. Maintaining this situation, of course, makes it difficult to win games, and even if they win a couple of games occasionally, it is probably due to the opponent's mistakes. It is important to choose a good Go beginner's textbook. Because the quality of the textbook often affects the interest in learning Go and determines whether one can persist in learning. Although this is the case, even experts in Go find it difficult to distinguish between good and bad textbooks. This is because beginner textbooks are very easy, making it hard to differentiate between them. The "Rapid Go Beginner's Series" consists of 3 volumes, divided into 3 books: Upper, Middle, and Lower. The textbook is lively and interesting, making both teachers and students happy in the process of teaching and learning. It is very suitable as a textbook for children's Go education. This book is the Lower volume.

📌 Related Posts