Basic Level - Quick Guide to Go (Chinese)

Author: Huang Yan
Publisher:
Publish Date: 2006-07-01
Features: For beginners of Go who feel frustrated, the most troublesome thing is not knowing how to play when a problem arises on the board. Although everyone understands that playing Go should involve thinking and calculation, in practice, when faced with a specific situation, it is difficult to distinguish whether the moves made are good or bad. When dealing with familiar shapes or patterns, they may appear very confident; but when faced with unfamiliar shapes, they show a sense of being lost. Maintaining this situation, of course, makes it hard to win games, and even if they win a couple of games occasionally, it is probably due to the opponent's mistakes. It is important to choose a good Go beginner's textbook. Because the quality of the textbook often affects the interest in learning Go and determines whether one can persist in learning. Although this is the case, even advanced Go players find it difficult to distinguish between good and bad textbooks. This is because beginner textbooks are generally very easy, making it hard to differentiate them. The "Rapid Go Beginner's Series" consists of 3 volumes, divided into 3 books: Volume 1, Volume 2, and Volume 3. The textbooks are lively and interesting, making both teachers and students happy in the process of teaching and learning. They are very suitable as teaching materials for children's Go education. This is the middle volume.

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