Author: (USA) Friedl, M.
Publisher:
Publish Date: 2006-07-01
Features: This book introduces the concepts, technologies, and tools of multiplayer online game design, providing an in-depth exploration of the detailed process of creating multiplayer online games. It is divided into four parts, covering the history of online games, methods of applying interactivity in multiplayer online games, valuable tools and strategies to improve the design workflow, and interviews with industry experts from various online game companies. These interviews allow readers to gain insights into the considerations of industry professionals regarding online games, the unique characteristics of online game design, and diverse interpretations of interactivity. The book briefly introduces the different stages of multiplayer online game design, helping readers smoothly transition from the project planning phase to the various design challenges and technologies required for practical implementation. The content is easy to understand, with simple and clear theoretical introductions, making it highly suitable for multiplayer online game designers and developers. For computer game enthusiasts, it is also an extremely valuable read.
Online Game Interactivity Theory - (1)
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