Magic Stone Maya 6 Super Manual. 3, Animation Chapter

Author: Wuhan Renma
Publisher:
Publish Date: 2005-10-01
Features: Maya, as a major animation production software today, has been widely applied to film special effects production, commercial opening design, and cartoon animation production, with a very broad application prospect. This book is the animation volume of the "Magic Stone Maya6 Super Manual" series. The book is divided into 6 chapters. Chapter 1, Maya Animation Basics, introduces animation functions, animation control tools, keyframes, and graph editors; Chapter 2, Skinning Usage, introduces bone drawing, skin binding, and smooth skinning; Chapter 3, Character Setup, introduces forward/backward kinematics, surface animation, and precise deformation animation; Chapter 4, Character and Clips, introduces the use of non-linear editors, adjusting the walk cycle of the Iron Giant, and the Iron Hook action; Chapter 5, Facial Animation Production, introduces the use of the blend shape tool

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