Tangram, Chinese Ring Puzzle, and Huarong Dao -- Three Chinese Classical Puzzles

Author: Wu Helin (Editor)
Publisher:
Publish Date: 2004-10-01
Features: The fun of mathematics is not limited to mathematical games. Some of the highly practical content in mathematics contains profound mysteries, provoking deep thought and amazement. The fun of mathematics exists in different levels and realms. The enjoyable aspects that a master of mathematics sees will differ from those a primary school student sees. Regarding this series of books, different readers will also derive different pleasures and benefits from them. It can be used as a casual leisure read to help alleviate work fatigue and worldly worries; it can serve as a reference for teachers to enliven classroom atmosphere and inspire students' minds; it can also be used as extracurricular reading for students to broaden their horizons, gain knowledge, and enhance logical thinking skills. Even for university students, graduate students, or even mathematicians engaged in research, it is beneficial to read. This book introduces three renowned classical Chinese intellectual games: Tangram, Chinese Ring Puzzle, and Huarong Dao. It provides detailed accounts and research on the origins, development, and evolution of these three games, with a focus on the mathematical problems they involve, such as the number of convex polygons that Tangram can form, the correspondence between the states of the Chinese Ring Puzzle and Gray code, and the network graphs of solving Huarong Dao. The book covers a wide range of topics, with rich and detailed material, fluent writing, and engaging, interesting, and beneficial content that is captivating to read. It is suitable for readers of all levels and ages with high school or higher education backgrounds.

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