Author: Hearn
Publisher:
Publish Date: 2005-04-01
Features: This book introduces the fundamental principles required for designing and using computer graphics systems, discusses the hardware and software of graphics systems and their applications, lists programming examples in C to demonstrate the implementation and application of graphics algorithms, and explores the features of PHIGS, PHIGS+, GKS, and other graphics libraries. Compared to the edition, this book has significantly expanded coverage in areas such as anti-aliasing, fractals and other object representation methods, ray tracing, splines and surfaces, lighting models, surface rendering techniques, and computer animation. New additions include: virtual reality, parallel implementation of graphics algorithms, superquadratic surfaces, BSP trees, shape grammars, particle systems, physically based models, scientific computing visualization, business visualization, distributed ray tracing, radiosity, deformation, and discussions on various mathematical methods beneficial to graphics applications. This book can serve as both a textbook for undergraduate and graduate students and a reference for professionals in the field of computer graphics.
Computer Graphics in C (2nd Edition)
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