Author: Itoko Itamoto
Publisher:
Publish Date: 2004-12-01
Features: This book focuses on adventure games (AVG), starting with an introduction to game planning and design, and then using VC++ as the practical development tool to guide readers in developing a high-quality adventure game. The book emphasizes not just flashy performances or explanations of new technologies, but rather a practical and meticulous examination of the fundamental thinking and logic of adventure games. Additionally, many of the programming concepts and techniques presented in the book are applicable beyond games and represent the culmination of the author's accumulated experience—unlike typical introductory books. The content and ideas in this book are particularly valuable for readers aiming to advance and improve their skills, making it suitable not only for those who want to develop adventure games but also for those who wish to learn programming with "games" as their theme.
Visual C++ Adventure Game Programming (Includes Disc)
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