Computer Art Design Basic Computer Practice

Author: Yang Zeming
Publisher:
Publish Date: 2005-07-01
Features: This book is compiled based on the National "Training Guidance Program for Skilled Shortage Talents in the Field of Computer Application and Software Technology in Secondary Vocational Schools," addressing the shortcomings of current secondary vocational computer textbooks that focus solely on knowledge. It constructs the textbook system through project-based teaching. During the writing process, knowledge points are organically integrated with professional skill training, organized from the perspective most beneficial to student learning, fully reflecting the dominant ideology of student-centered education. This book serves as a hands-on training tutorial for computer users to enhance their knowledge of art and design. The entire book is divided into 4 chapters, with the first 3 chapters focusing on graphic advertising design as the main line to deepen the understanding and application of art and design knowledge. At the same time, through hands-on training on real cases, students systematically master the basic knowledge of VI design, providing them with direct and authentic work experience for future employment. This book can be used as a hands-on training textbook for computer courses in secondary vocational schools, technical schools, and vocational colleges. It can also serve as a training textbook for design personnel in advertising companies, various computer training classes for basic art and design knowledge, and as a self-study textbook for computer graphics processing enthusiasts.

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