Author: Cooper (USA) et al. / Zhan Jianfeng et al.
Publisher:
Publish Date: 2005-06-01
Features: Praise for this book
This book is built upon the admirable first-class abilities of Alan Cooper. It gathers the most advanced concepts in interactive design today, covering a wide range of topics, providing ample information, and offering insightful perspectives. Jesse James Garrett, author of "The Elements of User Experience," through strict specifications on external design, "Goal-Directed Design" allows programmers to focus on what they excel at—developing software entities that meet design specifications. Goal-Directed Design enables user experience designers to create external design specifications that programmers can actually use. Pete McBreen, author of "Software Craftsmanship," Alan Cooper and Robert Reimann possess a unique ability to clarify concepts that are generally difficult to grasp. This book is filled with such insights. The publication of the second edition once again amazed readers: "Yes, it is exactly this!" James Fawcette, founder of Visual Studio Magazine and VSLive Iconferences, in Alan Cooper's bestseller "The Inmates Are Running the Asylum," he shot arrows at the software industry. He condemned the intolerable flaws in the current way of working and designing software. In this book, Alan Cooper and Robert Reimann explain how to make software better. They conduct an in-depth and systematic discussion on design methods and interaction principles (interaction principle), providing the best guidance for designers. Through this, designers can create digital products that truly work for users. Terry Winograd, professor of computer science at Stanford University, editor of "Bringing Design to Software," this book is particularly timely for designers interested in creating and using personas. Personas are the most striking design tools I have seen, transforming the abstract concept of "users" into a concrete tool for design and business communication. In this book, the developer of this powerful practice will tell you how it works. Harley Manning, research director at Forrester Research
This book is a primer for designing digital products, helping you design more attractive and effective dialog boxes while also helping you understand how users learn and interact with your software. This book focuses on the principles and methods of interactive design:
Part 1 emphasizes the design process and a systematic understanding of users;
Part 2 provides strategic principles and tools;
Part 3 delves deeper into tactical issues.
This book explores a unique design field—the design of complex system behavior. It discusses a revolutionary design concept—the Goal-Directed Design process. Its author, Alan Cooper, is an outstanding authority with 10 years of design consulting experience at the forefront of interactive design and 25 years of experience in the computer industry. This book is a rare masterpiece, a must-have for digital product planners, project managers, designers, usability professionals, and programmers—a book that makes our software and our world better!
Software Concept Revolution: The Essence of Interaction Design
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