Author: Mao Weidong / Tang Mingli
Publisher: Sichuan Publishing Group / Sichuan Electronic and Audio-Visual Publishing Center
Publish Date: 2005-06-01
Features: "Learning OpenGL to Create 3D Games" focuses on the implementation solutions for games. The book follows a complete 3D game as its main thread, adopting a step-by-step approach. It starts by establishing the OpenGL graphics environment, explaining basic 3D graphics and composition principles. From introducing cameras, creating skies, mountains, and trees, to using 3D models and displaying 3D animated models, the book explains relevant knowledge and techniques in a fishbone manner, comprehensively showcasing the process of writing 3D games. The book's key feature lies in the fundamental implementation methods, building a basic functional game environment.
Use of new external functional modules
CD-ROM included with instructions for the teaching demonstration courseware of "Learning OpenGL to Create 3D Games"
Teaching courseware for "Learning OpenGL to Create 3D Games"
Using multimedia presentation, the learning process is fully displayed before you, allowing users to check key points of selected chapters at any time, watch the creation process and results of programs, and immediately enter the VC editor to modify example programs for practical reinforcement of knowledge. Additionally, users can enter online forums to discuss learning experiences with friends.
3D Game Designer's Bible: Learn OpenGL to Create 3D Games
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