Maya plays in the mortal world

Author: Chen Hailong
Publisher:
Publish Date: 2004-12-01
Features: Maya in the World of Games This book is entirely practical, with the entire process of creating a game character as the central theme. It intersperses explanations of small techniques by the WAHAHA little creature. The book provides detailed instruction on character model construction, material settings, bone and muscle gravity settings, animation generation, cloth dynamics, lighting, camera rendering, and more. It emphasizes the differences between game production and animation production. Readers who follow the steps in the book's chapters can master how to create outstanding game characters in a relatively short time. The author uses a picture-and-text approach to fully reveal the 3D design and production process in the Counter-Strike game, showcasing the 3D scenes, weapons, and character models in the game, as well as scene animation creation techniques. After completing the book, readers will gain a comprehensive understanding of character, weapon, ammunition, scene design, and texture mapping in games, as well as a grasp of the production process, methods, and techniques of 3D game production. This will enable them to handle most 3D game production tasks as 3D artists. This book is based on the concept of "digital expression." It selects people and objects in 3D games as the target of expression and combines rich examples to explain step by step the various methods and techniques for using Maya6 to create game scenes, character models, animations, and special effects. The accompanying CD-ROM provides a full demonstration of the book's examples, making it easier for readers to learn and understand. Through studying this book, readers can master general methods of game scene production and techniques related to character design and animation in character animation, laying a solid foundation for becoming professional 3D game production personnel. This book is suitable for animation enthusiasts preparing to develop in the game production field and is also an excellent teaching material for 3D animation enthusiasts looking to advance. It can also be used as a reference text for universities and training institutions.

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