3ds Max 6 Beginner to Advanced Practical Tutorial

Author: Zhang Zengqiang / Wang Hongwei (editors)
Publisher:
Publish Date: 2004-12-01
Features: 3ds Max 6.0 is a large-scale 3D animation production software produced by Autodesk. This book provides a detailed introduction to the functions and features of the software, and deeply explains the methods of creating 3D animations with practical examples. The book is divided into 16 chapters, mainly including: an overview of 3ds Max 6, basic operations of 3ds Max 6, the use of editing modifiers, creating two-dimensional basic shapes, the use of extrude deformation, creating standard three-dimensional models, creating composite three-dimensional models, the use of NURBS modeling, polygon modeling and Patch surface usage, materials and textures, lighting setup and application, camera and environmental effects, animation production, the use of layer command panels, creating particle systems and space warping objects, video post-production, etc. To avoid the situation where readers only know basic commands but don't know how to operate them in practice, this book combines theory with practice, explaining concepts from simple to complex, allowing readers to quickly master the software. The book is comprehensive, rich in examples, well-organized, and easy to understand, making it suitable for 3D animation designers and enthusiasts to learn, as well as serving as a textbook for 3D animation production training classes.

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