Author: (Japan) Chiharu Sakamoto / Boshu Culture
Publisher:
Publish Date: 2004-11-01
Features: The author of this book specifically targets the thinking and techniques required for game programming, combining their own experience to organize scattered materials into a book, hoping to help beginners in game development. The book uses Visual C++ combined with MFC, DirectDraw, DirectSound, and other technologies, explaining from the creation of a game prototype in a step-by-step manner, and introducing special effects processing for graphics. The book focuses on specific topics such as RPG, card games, and multimedia, and explains how to integrate audio sources like MCI, WAVE, and DirectSound into games, as well as techniques for graphics acceleration using DirectSound. The last two chapters cover game data storage and management, providing excellent references for readers who want to learn game development.
Professional Game Programming with Visual C++
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