Author: Takao Higashi
Publisher:
Publish Date: 2004-11-01
Features: This book introduces various design techniques of classic game programs in a thematic manner, divided into three sections: "Drawing," "Artificial Intelligence," and "Simple Tools." It includes 40 different thematic lectures, implemented in Delphi, allowing readers to learn design thinking and techniques for different types of games. The "Drawing" section includes topics such as ICONs moving under the background, 3D mazes, XOR attack effects, digital clocks, etc. The "Artificial Intelligence" section covers topics like residual trajectory lines, survival competition of points, enemy appearance timing in RPGs, and trading with a wise shopkeeper. The "Simple Tools" section includes content such as a pixel art editor and an animation checker.
Delphi Classic Game Program Design 40 Examples (Includes one CD-ROM disc)
📌 Related Posts
Literature
Accounting
2026-09-25
Literature
Treatment and Prevention of Diabetes:01
2026-09-26
Literature
English Listening 100 Days
2026-09-19
Literature
educational and teaching art (1-5 volumes)
2026-09-25
Literature
Marketing Manager "Rizhi"
2026-09-25
Literature
Material Forming Processes: National "" Plan Textbook for Ordinary Higher Education
2026-09-25
Literature
Flash MX 2004 Web Animation Creative Introduction and Example Analysis
2026-09-25
Literature
How to Manage Your Boss
2026-09-25