3ds Max Practical Tutorial

Author: Pan Meimei
Publisher:
Publish Date: 2004-10-01
Features: This book is richly illustrated with visuals and examples, highly practical, and serves as both a teaching material for vocational colleges and polytechnic universities in computer animation production, as well as a reference for professionals and training courses in related fields. To facilitate learning, the book includes example materials and completed project files on the accompanying CD-ROM for readers to practice. 3ds Max is the most widely used and popular 3D animation software in the world today. Through numerous production examples, this book introduces the basic knowledge, usage methods, and production techniques of 3ds Max 5 in a step-by-step manner. The book is divided into 13 chapters, covering topics such as the new features of 3ds Max 5, user interface and basic operations, modeling from 2D graphics to 3D shapes, creating and modifying 3D models, composite object modeling methods, NURBS modeling, material and texture application, lighting and camera usage, environment setup, animation production, particle systems, space deformations, and post-production compositing.

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