Author: M.Pauline Baker
Publisher:
Publish Date: 2002-05-01
Features: The book is divided into 16 chapters. It begins with an overview of computer graphics, then explains the object representation, algorithms, and applications of 2D graphics, as well as 3D graphics technology, modeling, and transformations. It also introduces lighting models, color models, and animation techniques. The appendix at the end provides the fundamental mathematical concepts used in computer graphics. This book can serve as a textbook or reference for undergraduate and graduate students, as well as a reference for professionals in computer graphics technology.
Computer Graphics (Second Edition)
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