Author: Three Persons Technology
Publisher:
Publish Date: 2004-01-01
Features: This book comprehensively explains the working interface of Flash MX, the creation of library components, the use of controls, the use of various panels, the integration with other applications, and how to apply Flash MX to create small games, special effects animations, special effects buttons, special effects menus, teaching materials, and public service advertisements through 100 examples in 23 lessons. This book is part of the "100 Examples Classroom Series," covering the basic knowledge and practical operations of Flash MX. Through 100 examples in 23 lessons, this book comprehensively explains the working interface of Flash MX, the creation of library components, the use of controls, the use of various panels, the integration with other applications, and how to apply Flash MX to create small games, special effects animations, special effects buttons, special effects menus, teaching materials, and public service advertisements. This book is suitable for computer beginners, graphic designers, advertising designers, and educational personnel, and can also serve as a reference for certification exams.
Flash Expert 100 Examples Classroom
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