Author: Route Editor
Publisher:
Publish Date: 2004-04-01
Features: This is an excellent textbook that explains 3DS MAX solid modeling. Following the requirements of undergraduate college teaching, it combines theory and practice to systematically introduce the process and basic knowledge of creating three-dimensional entities in 3DS MAX. With carefully selected typical examples, it elaborates on the functions of commands, enabling readers to grasp the essence of creating three-dimensional entities. The book consists of 16 chapters, covering the following main content: Overview and Basic Knowledge, Interface and Settings, Basic 2D and 3D Models, Object Operations, Conversion from 2D to 3D, Graphical Adjustment and Modification, Using Mesh Objects, Common 3D Modification Commands, Material Editor and Basic Materials, Material Textures and Mapping Coordinates, Typical Materials, Cameras, Environment and Lighting. This book is aimed at undergraduate college teaching with the goal of solid modeling. The functions introduced are comprehensive, the examples are classic, the content is rich, and it has strong operability. It can serve as a teaching guide for beginners and intermediate users, as well as a reference manual for 3D graphics enthusiasts.
3D Studio MAX 5.0 Basic Modeling Methods
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