Intelligence game. 2 years old

Author: (Japanese) Taro Takahashi, edited by Yu Yao
Publisher:
Publishing Date: 2004-06-01
Features: Zhejiang People's Fine Arts Publishing House has introduced the copyright of Japan's Gakken to publish and distribute the "New Brain Development Series," aimed at promoting the intellectual development of young children. This series is designed for each age group, consisting of sections on numbers such as "Numbers," "Addition," and "Subtraction"; sections on language such as "Characters" and "Vocabulary"; and sections on activities such as "Mazes," "Colors," and "Paper Cutting." First, select appropriate content based on your child's age, and after completing one volume, challenge the content of the next section. Once all the content for the same age group is completed, move on to the next age group. When your child completes the exercises on the last page, if you provide them with praise and encouragement, it will increase their enthusiasm for learning and boost their confidence. The "New Brain Development Series" aims to develop various abilities in children through enjoyable practice. This book is based on the idea that young children learn "knowledge and creativity" through play and daily life. Through a pleasant learning process, it enhances children's interest in knowledge and gradually cultivates their creative abilities.
The goals and structure of this book
1. For 1-2 years old, this is a crucial period when young children begin to develop an interest in language, numbers, and daily routines. At this stage, children start to call their own names, count, and distinguish between colors and shapes, marking a gradual development of their self-awareness. It is very important to gradually cultivate children's correct understanding of language, numbers, and daily routines during this phase.
2. Through activities involving hands and fingers, stimulate children's curiosity about knowledge. During this period, you can repeatedly practice distinguishing colors, increase vocabulary exercises centered around nouns, engage in imitation exercises, and introduce basic rule-based games, among other activities.

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