Author: Pu Bin
Publisher:
Publishing Time:
Features: This book details the process of game programming, systematically introducing methods and techniques for game design and development in C/C++ environments. The content is comprehensive and interconnected. With the background of game creation for different platforms, it combines theoretical explanations with practical cases, making the material easy to understand, intuitive, practical, and highly operational. It is a comprehensive book that covers everything from beginner to advanced levels of C/C++ game programming. The book applies knowledge from university computer science and numerous related courses to the practice of game programming, providing detailed explanations of computer and other specialized topics, including programming techniques related to computer hardware and software. Specific content includes: graphics rendering, animation implementation, Chinese character display, file access, memory usage, sound card control, interrupt and memory resident techniques, interface technology, database implementation, simple viruses, and interface technology, all accompanied by numerous source programs and program comments, offering thorough explanations and support for the theories involved. Based on university C/C++ language teaching needs, this book is suitable for faculty and students in computer science and mathematics-related fields at universities. It also serves as a valuable reference for beginners and intermediate users of C/C++ language, hobbyists in learning and training, as well as programmers and professionals with some software development experience. The accompanying CD-ROM contains the source code and executable programs for the book's examples.
C Game Programming: From Beginner to Master (2nd Edition) (Includes CD-ROM)
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