Maya 6 Super Guide (3) Animation Edition (with CD-ROM)

Author: Wuhan Renma
Publisher:
Publish Date: 2005-10-01
Features: Maya, as a major animation software in today's industry, has been widely applied in film visual effects production, commercial title design, and cartoon animation production, with a vast future prospect. This book is the animation volume of the "Magic Stone Maya6 Super Handbook" series. The book is divided into 6 chapters. Chapter 1, Maya Animation Basics, introduces animation functions, animation control tools, keyframes, and graph editors. Chapter 2, Skinning, covers bone drawing, skin binding, and smooth skinning. Chapter 3, Character Setup, discusses forward/backward kinematics, surface animation, and precise deformation animation. Chapter 4, Character and Rigging, covers the use of nonlinear editors, adjusting the walking motion of the Jinn and the Iron Hook. Chapter 5, Facial Animation, introduces the use of blend shapes and the creation of facial elements. Chapter 6, Quadruped Character Setup, covers animal character model construction, bone drawing, skin binding, and action setup. This book combines the collective creative wisdom and animation production experience of the authors, providing an in-depth explanation of Maya animation techniques. The book is well-structured, concise, and easy to understand. It is not only suitable as a guide for designers working in film visual effects, commercial advertising, game development, video multimedia, web design, and 3D visualization but also serves as a textbook for computer animation majors in higher art institutions and related Maya training classes. The accompanying CD-ROM includes selected example files and video teaching materials.

📌 Related Posts