Author: Guo Tao, Lü Xinxin (editors)
Publisher:
Publish Date: 2005-08-01
Features: This book is a Maya learning (textbook) introduced by senior domestic producer Guo Tao and others. Its content covers the main functions of Maya and the entire production process, with a focus on key commonly used features to enable readers to master Maya's essential techniques in a short time. The accompanying CD-ROM teaching videos allow readers to enjoy comprehensive training services at home. Maya is one of the world's most outstanding 3D animation production software, used by many artists and designers for modeling, animation, and virtual reality representation. This book introduces Maya (or CG) through examples, allowing users to truly experience the infinite charm it brings. The book is divided into 7 chapters, with main content including: Overview of Maya software, character animation, application of material nodes, soft bodies, expression application, RenderMan renderer-rat tutorial, and the integration of 3D effects with live-action shooting. In Chapter 2, a new method of setting up skeletons is introduced to help readers understand the relationship between IK and constraints, with a focus on explaining the use of the MuscleTK muscle modeling tool. In Chapter 6, the use of RenderMan in Maya is explained, and all functions of RenderMan-rat are systematically covered. The book is rich in content, accurate in description, concise in language, and well-structured, making it suitable not only for users from beginner to intermediate levels in character creation, 3D animation designers, and (a wide range of enthusiasts) of CG, but also as a textbook for university-related majors and social training programs. The accompanying CD-ROM contains some source files of the examples in the book.
MAYA's Animation Art (with CD-ROM)
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