Interactive Computer Graphics: A Top-Down Approach with OpenGL (4th Edition)

Author: Edward Angel
Publisher:
Publish Date: 2007-01-01
Features: This book is an introductory textbook on computer graphics, with a strong emphasis on application programming in graphics. It discusses the fundamental principles and algorithms of graphics from the perspective of OpenGL programming. The book specifically covers the development environment for 3D graphics programs, methods for representing 3D objects, spatial coordinate transformations, and the generation process of 3D views. It also explores basic theories and algorithms such as raster scanning, area filling, drawing lines and arcs, clipping, and hidden-surface removal. Additionally, it includes advanced topics like procedural modeling techniques, visualization methods, and high-level rendering techniques. The book's distinctive feature is its top-down approach, combining knowledge and practicality. Multiple complete and flexible OpenGL programs are provided to help readers deepen their understanding. This book can serve as a textbook for undergraduate and graduate students in computer science and related fields, as well as a reference for programmers, engineering technicians, and researchers.

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