Author: Walter
Publisher:
Publish Date: 2005-11-01
Features: This book takes a practical approach to introduce advanced techniques in 3D game development and provides a detailed description of the construction process of a game engine. The entire book focuses on three main themes: the general process of game development; real-time rendering; character animation. All topics are introduced around a specific game development system, Fly3DSDK2.0. This book aims to provide a comprehensive solution for today's 3D game engine technology, enabling readers to quickly enter the developer role, understand the entire game development process, and gain preliminary game engine development capabilities. It is suitable as a teaching reference for relevant majors in higher education institutions and can also be used as a reference and learning material for 3D game developers. This book takes a practical approach to introduce advanced techniques in 3D game development and provides a detailed description of the construction process of a game engine. The entire book focuses on three main themes: the general process of game development; real-time rendering; character animation. All topics are introduced around a specific game development system, Fly3DSDK2.0. This book aims to provide a comprehensive solution for today's 3D game engine technology, enabling readers to quickly enter the developer role, understand the entire game development process, and gain preliminary game engine development capabilities. It is suitable as a teaching reference for relevant majors in higher education institutions and can also be used as a reading material for relevant technical personnel and game developers.
3D Game Volume 2: Animation and Advanced Real-Time Rendering Techniques (with CD-ROM)
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