Author: Zhang Tao
Publisher:
Publish Date: 2006-03-01
Features: This book uses 3dsmax as a tool, with examples, to explain the process and techniques of online game production from a professional perspective in a step-by-step manner. Readers can experience the entire game production process and master the essence of game development. The book covers the following topics: game production basics, scene creation, weapon and equipment animation production, character creation, monster and NPC creation, and game special effects production. It also features professionals predicting future trends in game production and sharing experiences from the creation processes of several successful games. This book is suitable for online game artists and those interested in game development as a reference for learning. The multimedia CD provides video tutorials for all the exciting examples in the book, along with source files and materials for readers to refer to during practice.
3ds Max Game Art Design Trends (with CD-ROM)
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