Author: Ni Bin
Publisher:
Publish Date: 2006-10-01
Features: Computers and television games have become one of the leisure and entertainment activities for modern people, especially in recent years, the animation and game industry has been thriving. Against this historical backdrop, many knowledgeable individuals in the animation field have actively joined the game industry. Therefore, game character design has become a new and important topic in our art education. The expression of game works has its own uniqueness—it is only displayed on computer and television screens. The interface, background, and characters in the game are our entire visual experience, with the character images in the game being the focal point of players' vision. This book is divided into five parts and four chapters, starting from the design concept of game characters, it explains and appreciates various aspects and perspectives, including the preliminary preparation, design ideas, specific design techniques, and complete design cases of game character design. Currently, there are no similar teaching materials available in China. National Planning Textbook for the "11th Five-Year Plan" in General Higher Education.
Motion Slowdown and Media Art: Motion Slowdown Game Character Design
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