Computer 3D Animation Training Course ()

Author: Yang Luxin
Publisher:
Publish Date: 2006-08-01
Features: This book selects 3DS Max, which is widely used currently, as its main content, taking practical training teaching as the starting point, and is comprehensively compiled based on the examination content of the Computer Graphics Design Level Certificate formulated by the Ministry of Education, integrating the 3DS Max official certification examination. The examples in the book are all typical 3D animation production content, some of which involve important knowledge for the certification examination. The book is divided into two parts: Basic and Practical. The Basic part consists of 3 chapters: Overview of 3D Animation, 3DS Max User Interface, and Basic Operations of 3DS Max; the Practical part consists of 6 chapters: Creation and Editing of 2D Graphics, Creation of 3D Geometric Solids, Editing Modifiers and Composite Objects, Basic Animation Examples, NURBS Surface Modeling, and Colliding Planets. Each chapter includes corresponding "Summaries" and "Thinking and Practice Exercises." The accompanying CD-ROM contains all the example files in the book, which learners can copy to their hard drives for practice. Additionally, the CD-ROM includes some excellent 3D animation segments and images for reference. This book can help students systematically master 3D animation production techniques and lay a solid foundation for further development to higher levels.

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