Author: Zhang Shuxin
Publisher:
Publish Date: 2001-01-01
Features: This book is based on Logo 4.0 and selects engaging turtle graphics knowledge and programming examples for readers. The main content includes: basic graphics drawing, color settings, graphic filling, brush modes, mathematical calculations; variables and assignment, turtle positioning and orientation, procedure definition and calling, parameterized procedure design, curve graphics drawing; conditional selection, loop control, recursive techniques, graphic animation, and multi-turtle operations, etc. This book serves as an introductory guide to the Logo language. It introduces concepts in an accessible manner, explains knowledge progressively, and features captivating turtle graphics and fun programming. The book organically integrates graphics with computation, reasoning, puzzles, and games through abundant examples and exercises, which is a key characteristic. It is particularly suitable for students, teachers, and computer enthusiasts in primary and secondary schools. The book can be used as a textbook or for self-study.
Turtle Graphics Logo Program Design
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