Author: Huang Mingfeng
Publisher:
Publish Date: 2003-08-01
Features: This book examines the impact of computer and network technologies from the perspective of grand drama, covering areas such as digital film and television, electronic games, online performance activities, and artificial intelligence art. It consists of 9 chapters, sequentially explaining the subject, object, medium, means, content, ontology, methods, environment, and mechanisms of digital drama. The theoretical framework mentioned above is established based on the communication theory proposed by the author during the study of media. The book cites a large amount of material, introducing and analyzing the progress of relevant foreign research. The entire book is 51.5,000 words and is part of Xiamen University's series of drama and film studies.
Digital Drama Studies: Film, Video Games, and Intelligent Puppetry Research
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