Author: (USA) Brenda Buchanan
Publisher:
Publish Date: 2006-05-01
Features: This book is a guide to AI game programming, introducing how genetic algorithms and neural networks can be applied in game development to create the artificial intelligence needed in computer games. It includes many practical examples, and the complete source code and executable programs for all examples can be found on the accompanying CD-ROM. The CD-ROM also contains a wealth of other game development resources and a racing game demonstration software. The principles explained in the book are easy to understand, and the program introductions are detailed, making it highly suitable for self-study by game programmers. It can also serve as a training textbook for game development (the book has actually been used as a designated textbook by many game training institutions both domestically and internationally). For professionals from various industries who wish to understand AI technologies such as genetic algorithms and neural networks, especially those who intend to engage in hands-on application development, this book is a valuable read.
Artificial Intelligence Technology in Game Programming ()
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