Author: Huang Jun
Publisher: Beijing Kehai Electronic Publishing House
Publish Date: 2003-07-01
Features: Flash MX is a highly powerful vector network animation software. It not only excels in graphical technology but also continuously enhances its interactive capabilities with version upgrades, forming a strong development momentum. Due to its simple and user-friendly interface, Flash attracted early adopters starting from version 4.0 in China. By today's MX version, it has amassed an astonishing number of "Flash enthusiasts," many of whom are professionals dedicated to the industry. From this perspective, it can be said that although China started late, Flash's development momentum is now leading internationally. This book is the first in China to guide Flash learning through video instruction, offering an engaging, intuitive, and precise approach. It serves as an advanced Flash textbook, covering basic function explanations, programming statements, Flash production workflows, and analyses of various examples (including MTV, games, and interactive content), supplemented by extensive accompanying video tutorials. Through a step-by-step, progressive learning process, readers can quickly grasp the essence of Flash production and advance their skills. The book is divided into 12 chapters. The first 7 chapters primarily introduce menus, panels, commands, and various animation techniques, allowing readers to thoroughly master Flash basics with the help of accompanying video tutorials. Additionally, this section covers the production workflow of Flash. Chapters 8 and 9 focus on the programming fundamentals of Flash, including most of its statements, which, when combined with video tutorials, achieve the effect of learning by example. Chapters 10, 11, and 12 present several classic examples, including games and MTV, enabling readers to explore Flash from different application perspectives. It is recommended to first read through the book thoroughly, then reinforce and deepen understanding through video tutorials, and digest the content as suggested. For the examples in the book, readers should aim to create them independently after reading to enhance learning effectiveness. Throughout the book, whether in chapter arrangement, example selection, writing process, or video tutorial production, the author has consistently incorporated their expertise, emphasizing key concepts and practical knowledge. The book is comprehensive, technically rich, with clear and concise explanations, and highly practical, making it ideal for beginners and intermediate users of Flash, as well as those planning to develop skills in programming fundamentals and game production. The content of the accompanying CD-ROM is organized as follows:
· Example Resource Files (resource): Contains all example resource files. The content in resource\Scenes is related to the tutorial, including source files and demonstration files, all strictly organized by chapter, e.g., chap05 represents the content of Chapter 5.
· Video Tutorial Files (movie): A directory for video tutorials. Open start.htm to browse, or directly access video files in movie\avi.
· Video Codec Files (videodriver): Contains all necessary video codecs for viewing the tutorials. Proper installation is required to watch the videos. For installation instructions, see the "CD Installation Method" section later.
FlashMX Animation Storm (with disc) (with disc)
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