Author: Zheng Huaying
Publisher:
Publish Date: 2005-09-01
Features: This book is a practical guide on material and lighting creation for architectural renderings. It combines examples to explain the main rendering techniques used in architectural rendering, including simulation techniques, advanced rendering plugins, and Lightscape technology. The book consists of 10 chapters, covering the following main content:
Basic knowledge of lighting and materials, preliminary exploration of materials and lighting, in-depth understanding of materials, lighting, and rendering, practical application of indoor artificial light, indoor natural light, and outdoor natural light, practical application of VRay renderer, finalRender, Radiosity, and Lightscape.
The book also introduces solutions to common problems encountered in rendering production and explains key post-production techniques. With rich content, detailed explanations, illustrations, and a combination of theory and practice, the book emphasizes practicality and hands-on experience, enabling readers to quickly master the techniques of material and lighting creation as well as post-processing for architectural renderings. The book comes with 5 accompanying CDs, containing partial scene files and video teaching files of the main examples.
3ds Max Architectural Visualization Material and Lighting Practical Explanation
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