Author: Pu Bin (Compiler)
Publisher:
Publish Date: 2006-10-01
Features: This book details the process of game programming, introducing methods and techniques for game design and development in C/C++ environments. Specific contents include: graphics rendering, animation implementation, Chinese character display, file access, memory usage, sound card control, interrupt and memory resident technology, interface technology, database implementation, etc.
C Game Programming: From Beginner to Master
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