Real-time computer graphics

Author: Ekenin et al., translated by Pu Jian
Publisher:
Publish Date: 2004-07-01
Features: Focusing on the development of three-dimensional real-time rendering technology in recent years, this book systematically introduces several key technologies involved in real-time computer graphics, including basic three-dimensional geometric transformations, various photorealistic and non-photorealistic rendering techniques, various acceleration algorithms, polygon and curve surface techniques, intersection testing and collision detection techniques. It also pays special attention to graphics hardware technology. While introducing these technologies, the book provides detailed references, which helps readers find relevant original literature. This book can serve as a textbook for senior undergraduate and graduate students in computer science; at the same time, it can also be used as a reference book for researchers specializing in the field of three-dimensional graphics. Through studying this book, readers can gain an in-depth understanding of the development of related graphics technologies.

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