Computer 3D Modeling and Animation Production 3DS MAX 6 Practical Tutorial (University Planning Textbooks)

Author: Lu You, Wang Guoshun, Editor-in-Chief
Publisher:
Publish Date: 2005-06-01
Features: This book starts from practical applications and introduces the use of 3DS MAX 6 through easy-to-understand language. The entire book consists of 14 chapters, covering the main content such as: an introduction to 3DS MAX 6, the user interface of 3DS MAX 6, basic operations of 3DS MAX 6, creating two-dimensional graphics, creating basic three-dimensional graphics, composite objects, creating NURBS curves and surfaces, materials and textures, lighting and cameras, environment settings, animation basics, space warps and particle systems, bone systems, post-production and compositing, etc. Through numerous continuous examples, the book guides readers to perform practical operations. After completing this book, readers can grasp the basic application skills of 3DS MAX 6 more comprehensively. This book is suitable for various universities and colleges as teaching materials for three-dimensional modeling and animation courses, and can also be used as self-study references for three-dimensional modeling and animation enthusiasts. The accompanying electronic teaching materials and case materials can be freely requested by emailing mchannel@263.net.

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