Author: None
Publisher:
Publish Date: 2006-03-01
Features: This book systematically and comprehensively explains 3ds Max, a powerful three-dimensional animation software. The content is organized according to the application principles and production methods of 3ds Max, with a rational structure and clear explanations. The book adopts an interactive teaching method that combines the description of software functions with example creation, aiming to help learners master the correct approach to learning 3ds Max. The accompanying CD-ROM includes source files for all the examples, typical example teaching videos, and a library of textures for Chinese ancient architecture, providing learners with abundant resources for practice alongside the book. This book is particularly suitable for beginners of 3ds Max. Combined with the Animation Effects and Character volumes of the "3ds Max Animation Technology Encyclopedia" series, learners can systematically and scientifically study 3ds Max, fostering their autonomy and creativity in learning.
3ds Max Animation Technology Encyclopedia - Scene Chapter
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