Author: Chen Liqun
Publisher:
Publish Date: 2006-03-01
Features: This book emphasizes the inseparable relationship between modern art design and computer multimedia. As a cultural and artistic accomplishment, multimedia art has become a compulsory course for modern college students. The examples in this book are entirely derived from the long-term teaching practice and experience accumulation of frontline teachers, and are fully self-designed and produced demonstration works. They are well-structured, detailed, progressive, and exquisitely designed, with absolutely no duplicates. The book explains the fundamental software knowledge required for various multimedia design and production, a pioneering effort in this field. Combined with practical examples, it allows students to learn by doing, making the learning process effortless. Currently, almost all types of universities offer art design programs, and design students are no longer limited to art-focused institutions. Multimedia has permeated every corner of our lives, and modern college students must engage with the multimedia field to adapt to society. Its design concepts and skills have become essential for today's college students. Few comprehensive textbooks on multimedia art have been published so far. It is hoped that this book can provide a vivid and complete introduction to students who need to master multimedia design and production, and serve as a guide to lead them into the colorful world of multimedia. The book is divided into 7 chapters: Chapter 1 introduces some basic concepts of multimedia; Chapter 2 discusses the generation and presentation methods of multimedia flat elements from an applied perspective, including the scope and usage of software for editing and processing text, flat images, and flat vectors; Chapter 3 explores the generation and playback effects of multimedia animation elements, introducing the design and production of 2D and 3D animations in multimedia applications; Chapter 4 covers multimedia network applications through web design and production, network links, and website establishment; Chapter 5 introduces post-production of films, focusing on the application of nonlinear editing in multimedia; Chapter 6 discusses the use of creative tools, showcasing the outstanding performance of courseware, games, and electronic publications in multimedia, with a strong emphasis on their interactivity; Chapter 7 covers the application of music editing software. This book is suitable as a public course textbook for information literacy (computer basics or information technology basics) for all art-related majors and industrial design majors, as well as a textbook for relevant professional courses or elective courses. It can also be used as a reference for professionals in related fields.
Introduction to Computer Multimedia Art (Demonstration Textbook for University Information Literacy Education)
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